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[MUD-Dev] Re: Why did it take years?
On Tue, 27 Oct 1998, Niklas Elmqvist wrote:
> If not, I am sure we will get a bunch of uninteresting worlds with a lot
> of things like "hidden bug" and "corrupt pointer" mobiles and other
> things which only programmers find funny. :)
"Shaendra transfers you to /dev/null!" for delete, you mean? :)
I'll be interested when more of the conversation drifts down from the
Land O Theory and lands on my more terrestrial ears (I understand about
ever 20th line of email on this subject so far).
-Holly, lost outside C and perl, mostly
- Thread context:
- [MUD-Dev] Gamora: Lessons learned? (fwd), (continued)
- [MUD-Dev] Re: Why did it take years?,
Cynbe ru Taren cynbe#muq,org, Tue 27 Oct 1998, 07:01 GMT
- [MUD-Dev] Re: Why did it take years?,
Adam Wiggins adam#angel,com, Tue 27 Oct 1998, 19:37 GMT
- [MUD-Dev] Re: Why did it take years?,
Niklas Elmqvist d97elm#dtek,chalmers.se, Tue 27 Oct 1998, 20:27 GMT
- [MUD-Dev] Re: Why did it take years?,
James Wilson jwilson#rochester,rr.com, Wed 28 Oct 1998, 00:18 GMT
- [MUD-Dev] Re: Why did it take years?,
Jo Dillon emily#thelonious,new.ox.ac.uk, Wed 28 Oct 1998, 10:09 GMT
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