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[MUD-Dev] Re: Why did it take years?
Adam Wiggins (adam#angel,com) spake thusly:
> down is *not* people not working. It's failing to account for the
> sheer amount of /stuff/ that goes into a usable product.
[ Examples of writing telnet module, DB module etc snipped ]
Of course, this is where DevMUD could win. We can do all these modules
in parallel as long as we agree on a way of linking them. In theory
anyway :) A modular plugin-based mud should help here in that it'll force
us to consider inter-module interfaces and divide the code into very
clear chunks that people can work on independently.
--
Jo
Harmony - the project to create an LGPL Qt clone
http://harmony.ruhr.de
- Thread context:
- [MUD-Dev] Re: Why did it take years?, (continued)
- [MUD-Dev] Re: Why did it take years?,
Niklas Elmqvist d97elm#dtek,chalmers.se, Tue 27 Oct 1998, 20:27 GMT
- [MUD-Dev] Re: Why did it take years?,
James Wilson jwilson#rochester,rr.com, Wed 28 Oct 1998, 00:18 GMT
- [MUD-Dev] Re: Why did it take years?,
Jo Dillon emily#thelonious,new.ox.ac.uk, Wed 28 Oct 1998, 10:09 GMT
- [MUD-Dev] Re: Why did it take years?,
Cynbe ru Taren cynbe#muq,org, Wed 28 Oct 1998, 01:24 GMT
- [MUD-Dev] Re: Why did it take years?,
Bruce Mitchener, Jr. bruce#puremagic,com, Wed 28 Oct 1998, 02:21 GMT
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