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[MUD-Dev] Re: Terrain/Landmass & GIF/BMP
I have been looking into using imagemaps as height fields on the basis of
creating a "wilderness" for a while. In my search for ways how to do this,
I came across John Olsson's page on fractal generated landscape(s).
http://www.lysator.liu.se/~johol/fwmg/fwmg.html
The page has a CGI interface to a fractal "world generator", and also has
links to the source code of both the CGI and non-CGI version. There are
also links to other people's fractal generators.
--
Dominic J. Eidson
"Baruk Khazad! Khazad ai-menu!" - Gimli
--------------------------------------------------------------------------------
http://www.kdi.com/~sauron/ http://morannon.kdi.com/
- Thread context:
- [MUD-Dev] Re: Terrain/Landmass & GIF/BMP, (continued)
- [MUD-Dev] Re: Terrain/Landmass & GIF/BMP,
quzah [sotfhome] quzah#softhome,net, Thu 08 Oct 1998, 06:33 GMT
- [MUD-Dev] Re: Terrain/Landmass & GIF/BMP,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 08 Oct 1998, 14:08 GMT
- [MUD-Dev] Re: Terrain/Landmass & GIF/BMP,
quzah [sotfhome] quzah#softhome,net, Thu 08 Oct 1998, 23:03 GMT
- [MUD-Dev] Re: Terrain/Landmass & GIF/BMP,
quzah [sotfhome] quzah#softhome,net, Thu 22 Oct 1998, 08:19 GMT
- [MUD-Dev] Re: Terrain/Landmass & GIF/BMP,
Dominic J. Eidson sauron#morannon,kdi.com, Thu 29 Oct 1998, 00:00 GMT
- [MUD-Dev] Terrain/Landmass & GIF/BMP,
quzah [sotfhome] quzah#softhome,net, Wed 07 Oct 1998, 21:45 GMT
- [MUD-Dev] Re: Terrain/Landmass & GIF/BMP,
Adam Wiggins adam#angel,com, Wed 07 Oct 1998, 22:04 GMT
- [MUD-Dev] Re: Terrain/Landmass & GIF/BMP,
Caliban Tiresias Darklock caliban#darklock,com, Wed 07 Oct 1998, 22:26 GMT
- [MUD-Dev] Re: Terrain/Landmass & GIF/BMP,
Hal Black hal#moos,ml.org, Thu 08 Oct 1998, 03:18 GMT
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