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[MUD-Dev] [DevMUD] driver implementation language
Question:
If the driver modules are to be loosely coupled, what advantage do we gain
by using an OO language for implementing the modules and their glue? And if
there isn't that much to gain, why not just use C? (note: I am not talking
about the game language, which I think would benefit from OO)
- Thread context:
- [MUD-Dev] Re: DevMUD Objectives?, (continued)
- [MUD-Dev] META/ADMIN: CVS for DevMUD security,
J C Lawrence claw#kanga,nu, Fri 30 Oct 1998, 05:25 GMT
- [MUD-Dev] [DevMUD] driver implementation language,
Hal Black hal#moos,ml.org, Thu 29 Oct 1998, 05:03 GMT
- [MUD-Dev] Re: DevMUD: Inheritable modules,
Bruce Mitchener, Jr. bruce#puremagic,com, Wed 28 Oct 1998, 19:59 GMT
- <Possible follow-up(s)>
- [MUD-Dev] Re: DevMUD: Inheritable modules,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 29 Oct 1998, 02:45 GMT
- [MUD-Dev] Re: DevMUD: Inheritable modules,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 31 Oct 1998, 03:16 GMT
- [MUD-Dev] Re: DevMUD: Inheritable modules,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 31 Oct 1998, 03:37 GMT
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