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[MUD-Dev] Re: Designgoals for CoolComponentCore (Was Re: MUD-Dev's...)
[Ola Fosheim:]
>May I propose that you find an existing MUD which is typical for the kind of
>MUDs that DevCore should support? You probably want a system which almost
>everybody "knows". Then see how this fits in the "plugin" approach.
You almost got one of those of an unknown MUD server (mine) over the
weekend, but I ended up working on other things instead. I think it
is a very worthwhile thing to do.
--
Don't design inefficiency in - it'll happen in the implementation. - me
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- [MUD-Dev] Re: DevMUD Prototyping, (continued)
- [MUD-Dev] Flamebite of the day,
Vadim Tkachenko vt#freehold,crocodile.org, Tue 03 Nov 1998, 04:04 GMT
- [MUD-Dev] Re: Designgoals for CoolComponentCore (Was Re: MUD-Dev's...),
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 03 Nov 1998, 02:35 GMT
- [MUD-Dev] DevMUD considerations and the Halloween article,
J C Lawrence claw#under,engr.sgi.com, Tue 03 Nov 1998, 00:20 GMT
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