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[MUD-Dev] Re: DevMUD considerations and the Halloween article
On Mon, 2 Nov 1998 23:11:27 -0800
Jon Leonard<jleonard#divcom,slimy.com> wrote:
> I just don't think the discussion period is quite closed yet.
Agreed.
> If our esteemed list owner thinks we've passed the point of
> diminishing returns on discussion before code, then I'd be happy
> to start coding based on my (somewhat undescribed) understanding
> of the design goals.
Not my contention -- there is however a large process and mindset
shift in moving from discussion of abstracts to attempted
implementation in a cohesive and functional design. That disconnect
can and has been the death of many a project: lotsa noise on the
mailing list but nothing actually happened.
I suspect that starting implementation work before the other bits
have been hashed out will allow both JWZ-style "good enough but not
quite" design work _and_ for the discussion to make the bridge
between the current gum flapping and the real work on the new lists.
Specifically what I want to prevent here is, "Okay, we've got all
that hashed out and <somebody_else> is going to go do it. What's
the next thread on MUD-Dev?"
> Despite Alan Cox's warning about discussing issues for a month
> before coding, I still think a little more discussion is called
> for. Semantic properties of an in-game language are comparatively
> undiscussed, for example.
Agreed. I'd like to see the other pot (code) at least starting to
warm however.
--
J C Lawrence Internet: claw#kanga,nu
(Contractor) Internet: coder#kanga,nu
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- [MUD-Dev] Re: DevCore Project Management, (continued)
- [MUD-Dev] DevMUD: CVS Tree is ready. Are your sources?,
J C Lawrence claw#kanga,nu, Mon 02 Nov 1998, 06:29 GMT
- [MUD-Dev] ScryMUD [CUSTOM] Code release.,
Ben Greear greear#cyberhighway,net, Sun 01 Nov 1998, 18:19 GMT
- [MUD-Dev] Reminiscing,
Jon A. Lambert jlsysinc#ix,netcom.com, Sun 01 Nov 1998, 04:28 GMT
- [MUD-Dev] Re: Why modules? (Was: Inheritable modules),
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 31 Oct 1998, 21:23 GMT
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