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[MUD-Dev] Re: Fallacy Watch and DevMUD Vision (was Re: ... CoolComponentCore)
[Ola Fosheim:]
>I agree, but then the focus is not really to make a commercial foundation.
>Which I assumed it was.
Ah, that explains your strong desire for solid before-hand design, etc.
My assumption was that we were doing a PD project, and the only connection
with the commercial world was that we weren't going to deliberately do
anything that prevented commercial use. That's a quite different attitude
than saying that DevMUD is an unpaid commercial project.
--
Don't design inefficiency in - it'll happen in the implementation. - me
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- [MUD-Dev] Fwd: Re: [MUD-Dev] Re: My vision for DevMUD,
Darrin Hyrup shades#mythicgames,com, Wed 04 Nov 1998, 22:57 GMT
- [MUD-Dev] Drama Theory,
Ling K.L.Lo-94#student,lboro.ac.uk, Wed 04 Nov 1998, 12:09 GMT
- [MUD-Dev] Altima...,
Thandor thandor#donut,dhis.org, Wed 04 Nov 1998, 05:49 GMT
- [MUD-Dev] Re: Fallacy Watch and DevMUD Vision (was Re: ... CoolComponentCore),
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 04 Nov 1998, 04:32 GMT
- [MUD-Dev] Re: DevCore Project Management,
Simon Duggan sduggan#provide,net, Wed 04 Nov 1998, 00:45 GMT
- [MUD-Dev] Re: DevMUD considerations and the Halloween article,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 03 Nov 1998, 15:10 GMT
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