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[MUD-Dev] Re: Spell components, chemistry, and the like...
When it comes down to it, the only real difference (at a simple level) between
gold dust/gold nuggest/gold bars is the available surface area for a reaction,
which normal just affects the rate... so you might have a property which
reflects the available surface area of a substance.
Al.
- Thread context:
- [MUD-Dev] Re: Spell components, chemistry, and the like..., (continued)
- [MUD-Dev] Re: Spell components, chemistry, and the like...,
quzah [sotfhome] quzah#softhome,net, Tue 10 Nov 1998, 22:50 GMT
- [MUD-Dev] Re: Spell components, chemistry, and the like...,
Caliban Tiresias Darklock caliban#darklock,com, Wed 11 Nov 1998, 17:14 GMT
- [MUD-Dev] Re: Spell components, chemistry, and the like...,
JavaAl JavaAl#aol,com, Wed 11 Nov 1998, 18:12 GMT
- [MUD-Dev] Re: Spell components, chemistry, and the like...,
quzah [sotfhome] quzah#softhome,net, Thu 12 Nov 1998, 06:24 GMT
- [MUD-Dev] Re: Spell components, chemistry, and the like...,
Caliban Tiresias Darklock caliban#darklock,com, Thu 12 Nov 1998, 06:47 GMT
- [MUD-Dev] Re: Spell components, chemistry, and the like...,
Hal Black hal#moos,ml.org, Thu 12 Nov 1998, 15:33 GMT
- [MUD-Dev] Re: Spell components, chemistry, and the like...,
Nathan F Yospe yospe#hawaii,edu, Thu 12 Nov 1998, 23:01 GMT
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