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[MUD-Dev] Re: Spell components, chemistry, and the like...
At 12:27 PM 11/12/98 , Franklyn Colebrooke, Jr. wrote:
>side question- Does anyone know of a mud that is using neural networks
>somewhere within it's game?
AI in general and Neural Nets specifically have been extensively discussed
on the list (and it's definitely a topic that I find very interesting and I
wouldn't mind seeing it brought to life again). Check the archives,
http://www.kanga.nu/~petidomo/lists/mud-dev/1998Q2/msg00412.html
may be a good starting point. As for a mud that is actually using it...
hmm, Nathan's maybe? I don't know, I've never played on a mud that has an
AI worth mentioning. :(
-EE
- Thread context:
- [MUD-Dev] Re: Spell components, chemistry, and the like..., (continued)
- [MUD-Dev] Re: Spell components, chemistry, and the like...,
Hal Black hal#moos,ml.org, Thu 12 Nov 1998, 15:33 GMT
- [MUD-Dev] Re: Spell components, chemistry, and the like...,
Nathan F Yospe yospe#hawaii,edu, Thu 12 Nov 1998, 23:01 GMT
- [MUD-Dev] Re: Spell components, chemistry, and the like...,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 12 Nov 1998, 07:09 GMT
- [MUD-Dev] Re: Spell components, chemistry, and the like...,
Franklyn Colebrooke, Jr. colebrookef#post,uwstout.edu, Thu 12 Nov 1998, 11:32 GMT
- [MUD-Dev] Re: Spell components, chemistry, and the like...,
Nathan F Yospe yospe#hawaii,edu, Thu 12 Nov 1998, 23:06 GMT
- [MUD-Dev] Re: Spell components, chemistry, and the like...,
quzah [sotfhome] quzah#softhome,net, Thu 12 Nov 1998, 08:28 GMT
- [MUD-Dev] Re: Spell components, chemistry, and the like...,
Peck, Matthew x96724c1 x96724#exmail,usma.army.mil, Thu 12 Nov 1998, 17:08 GMT
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