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[MUD-Dev] The Innerworld Project
I was first going to post this to the DevMUD list exclusively, then
realized that it would probably interest the whole MUD-Dev list. The
Innerworld Project seems to be a rather exciting new on-line RPG game
project being developed under the GPL. They've got some outline design
documents on the site. The client side seems ambitious, since they want
*both* a graphical and a text client (IGC and ITC, respectively), and aim
to have "neither client [offer] any unfair advantages over the other".
<URL: http://www.geocities.com/Athens/5869/innerworld/ >
-- Niklas Elmqvist (d97elm#dtek,chalmers.se) ----------------------
"The trouble with being a god is that you've got no one to
pray to."
-- Terry Pratchett, Small Gods
- Thread context:
- [MUD-Dev] World Building Page,
Ling K.L.Lo-94#student,lboro.ac.uk, Sun 22 Nov 1998, 17:30 GMT
- [MUD-Dev] Game library notes,
J C Lawrence claw#under,engr.sgi.com, Thu 19 Nov 1998, 21:35 GMT
- [MUD-Dev] Mage 2 Mage 0.89,
J C Lawrence claw#kanga,nu, Thu 19 Nov 1998, 06:07 GMT
- [MUD-Dev] META: FAQ's bios.,
Ling K.L.Lo-94#student,lboro.ac.uk, Tue 17 Nov 1998, 18:12 GMT
- [MUD-Dev] The Innerworld Project,
Niklas Elmqvist d97elm#dtek,chalmers.se, Mon 16 Nov 1998, 06:25 GMT
- [MUD-Dev] More module ideas,
Mark Gritter mark#erdos,Stanford.EDU, Sat 14 Nov 1998, 03:46 GMT
- [MUD-Dev] Re: MUD clients, testing,
Scatter scatter#thevortex,com, Fri 13 Nov 1998, 09:54 GMT
- [MUD-Dev] JOB: Project manager and scaling/networking guru needed for game project,
J C Lawrence claw#under,engr.sgi.com, Thu 12 Nov 1998, 18:35 GMT
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