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[MUD-Dev] Re: Random Quest Generation
On Sat, 21 Nov 1998 19:09:27 -0800
J C Lawrence<claw#kanga,nu> wrote:
> You might want to look at the fairly cursory discussion of systemic
> quest generation back in the archives:
> http://www.kanga.nu/~petidomo/lists/mud-dev/1997Q3/msg01119.html
Oh yeah, there were actually several fairly long threads, one I think
started by Chris Gray (or was that Alex Oren?) looking very
specifically at dynamic quest generation. Search the archives -- you
should find any of a dozen threads.
--
J C Lawrence Internet: claw#kanga,nu
----------(*) Internet: coder#kanga,nu
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- [MUD-Dev] Re: Random Quest Generation,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 06 Nov 1998, 21:05 GMT
- [MUD-Dev] Random Quest Generation,
chris chris#realm,zfn.uni-bremen.de, Fri 06 Nov 1998, 17:37 GMT
- [MUD-Dev] A Small Conceptual Object System For MUDs,
Ola Fosheim Grøstad olag#ifi,uio.no, Fri 06 Nov 1998, 16:56 GMT
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