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[MUD-Dev] Re: Hex-grid mapping
As listed in the FAQ, there's a page called Amit's Games Programming Page.
It has a few pointers in that direction:
<URL:http://www-cs-students.stanford.edu/~amitp/gameprog.html>
On an unrelated note, has anyone got any bright ideas on representing a
sphere with roughly equal shaped tiles? Whereby tiles can be a hex or
otherwise. A requirement is that the solution can be scalable for
different sized spheres for representing something like a moon and then a
large planet.
| Ling Lo (aka Lethargic Lad)
_O_O_ kllo#iee,org
- Thread context:
- [MUD-Dev] Re: Hex-grid mapping, (continued)
- [MUD-Dev] Re: Hex-grid mapping,
Ling K.L.Lo-94#student,lboro.ac.uk, Tue 01 Dec 1998, 22:14 GMT
- [MUD-Dev] Re: Hex-grid mapping,
Jon A. Lambert jlsysinc#ix,netcom.com, Wed 02 Dec 1998, 06:02 GMT
- [MUD-Dev] Re: Hex-grid mapping,
Nathan F Yospe yospe#hawaii,edu, Wed 02 Dec 1998, 21:50 GMT
- [MUD-Dev] Re: Hex-grid mapping,
Alberto Barsella Alberto.Barsella#univ-lille1,fr, Thu 03 Dec 1998, 10:02 GMT
- [MUD-Dev] ScryMUD/Hegemon code Release,
Ben Greear greear#cyberhighway,net, Tue 01 Dec 1998, 07:13 GMT
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