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[MUD-Dev] Re: Hex-grid mapping (example from PSL empire)
whoa, I really set off a firestorm with those off-the-cuff remarks... anyways
Nathan has it right, I was going by the diagrams and am perfectly happy with
the many clarifications that have been posted. and quzah has always been the
height of civility.
James
On Wed, 02 Dec 1998, Pericolo DiMorte wrote:
>Well, I apologize.
>
>I thought *you* were arguing that there were not 6 neighbors and doing
>so in an unkindly way against a poster who I see as being a well
>informed and constructive poster.
>Consider my comment retracted.
[bizarre exchange snipped]
- Thread context:
- [MUD-Dev] Re: Hex-grid mapping (example from PSL empire), (continued)
- [MUD-Dev] Re: Hex-grid mapping (example from PSL empire),
Nathan F Yospe yospe#hawaii,edu, Wed 02 Dec 1998, 22:08 GMT
- [MUD-Dev] Re: Hex-grid mapping (example from PSL empire),
quzah [sotfhome] quzah#softhome,net, Wed 02 Dec 1998, 22:15 GMT
- [MUD-Dev] Re: Hex-grid mapping (example from PSL empire),
Pericolo DiMorte choke#sirius,com, Wed 02 Dec 1998, 22:31 GMT
- [MUD-Dev] Re: Hex-grid mapping,
quzah [sotfhome] quzah#softhome,net, Wed 02 Dec 1998, 06:47 GMT
- [MUD-Dev] Hex-grid mapping,
Matthew R. Sheahan chaos#crystal,palace.net, Tue 01 Dec 1998, 07:43 GMT
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