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[MUD-Dev] Re: Introduction



On Sun, Dec 06, 1998 at 09:31:36PM +0000, Mik Clarke wrote:
> At the moment I'm worlking on CthulhuMud, which is a Sunder base and I'm
> attempting to add a lot more RP elements.  Additions so far include
> professions, comparative skills, guns, conditional exits, exits with
> conditional destinations, conditional object and room descriptions, and
> structured conversations for mobs.  Right now I'm halfway through
> reworking the mobprogs and triggers and adding quests, deeds and
> factoids. The code base will be available when I've finished it.

Have you talked with Chaosium about licensing?  This might get ugly if you
make it a freely-available product, and *will* get ugly if you want to take
it commercial.
-- 
adam#princeton,edu 
"There's a border to somewhere waiting, and a tank full of time." - J. Steinman




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