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[MUD-Dev] Re: Introduction
On Sun, Dec 06, 1998 at 09:31:36PM +0000, Mik Clarke wrote:
> At the moment I'm worlking on CthulhuMud, which is a Sunder base and I'm
> attempting to add a lot more RP elements. Additions so far include
> professions, comparative skills, guns, conditional exits, exits with
> conditional destinations, conditional object and room descriptions, and
> structured conversations for mobs. Right now I'm halfway through
> reworking the mobprogs and triggers and adding quests, deeds and
> factoids. The code base will be available when I've finished it.
Have you talked with Chaosium about licensing? This might get ugly if you
make it a freely-available product, and *will* get ugly if you want to take
it commercial.
--
adam#princeton,edu
"There's a border to somewhere waiting, and a tank full of time." - J. Steinman
- Thread context:
- [MUD-Dev] mud client development systems, (continued)
- [MUD-Dev] Introduction,
Mik Clarke mikclrk#ibm,net, Sun 06 Dec 1998, 20:26 GMT
- [MUD-Dev] Electric Communities' E,
Ola Fosheim Grøstad olag#ifi,uio.no, Fri 04 Dec 1998, 19:23 GMT
- [MUD-Dev] Re: Hex-grid mapping (fwd),
Nathan F Yospe yospe#hawaii,edu, Thu 03 Dec 1998, 21:16 GMT
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