[Mik Clarke:] Welcome! >I'm interested in discussing the structure of Mud type muds, role >playing enhancements and Mob AIs. "Mud type muds"? Huh? What other type is there? Are your referring to some specific class of MUDs here? -- Don't design inefficiency in - it'll happen in the implementation. - me Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- [MUD-Dev] Re: mud client development systems, (continued)
- [MUD-Dev] Re: mud client development systems, Sunny Gulati sunnywiz#radiks,net, Sat 12 Dec 1998, 20:41 GMT
- [MUD-Dev] Re: mud client development systems, Per Vognsen vognsen#post10,tele.dk, Sun 13 Dec 1998, 16:25 GMT
- [MUD-Dev] Re: mud client development systems, Scatter scatter#thevortex,com, Sat 12 Dec 1998, 23:36 GMT
- [MUD-Dev] Re: mud client development systems, Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 13 Dec 1998, 07:12 GMT
- [MUD-Dev] Re: Introduction, Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 07 Dec 1998, 04:43 GMT
- [MUD-Dev] Re: Introduction, Mik Clarke mikclrk#ibm,net, Mon 07 Dec 1998, 21:14 GMT
- <Possible follow-up(s)>
- [MUD-Dev] Re: Introduction, Caliban Tiresias Darklock caliban#darklock,com, Mon 07 Dec 1998, 22:03 GMT
- [MUD-Dev] Re: Introduction, Mik Clarke mikclrk#ibm,net, Wed 09 Dec 1998, 07:15 GMT
- [MUD-Dev] Re: Introduction, Caliban Tiresias Darklock caliban#darklock,com, Wed 09 Dec 1998, 07:59 GMT