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Re: [MUD-Dev] Terms



We sometimes call ourselves an interactive novelworld, simply because it
sounds intriguing.
--matt

On Wed, 31 Mar 1999, Ola Fosheim [iso-8859-1] Grøstad wrote:

> I've tried to find the terms which have been assigned to mud-like systems by
> various sources. Most of them is based on what I associate with them, but I
> hope somebody out there will jump in and challenge my interpretations as
> well as provide additional terms.
> 
> Btw, which terms are catching on right now??
> 
> 
> GENERIC TERMS WHICH COVER MOST RECREATIONAL MUDS
> 
> shared virtual reality (shared VR):
> 	Used by the VR community to describe VR with multiple
> 	participants.
> shared spaces:
> 	Used by authors discussing general problems, such as temporal
> 	aspects, which are relevant for all spatial multiuser systems.
> collaborative virtual environment (CVE):
> 	Used by the spatial oriented branch of computer supported
> 	cooperative work (CSCW) with links to the VR community.
> multi user dimension (MUD):
> 	Used by those who have a background in textual multiuser systems
> 	with links back to Mud1. Originally known as "multi user dungeon".
> multi user virtual environment (MUVE):
> 	Not too common, probably used to distinguish their work as more
> 	serious than what most MUDs are.
> multi user adventure (MUA):
> 	I think this was introduced to avoid the confusion between the
> 	term MUD and the game MUD. Didn't succeed.
> multi user game (MUG):
> 	I believe I used to see this term quite a lot in the late 80s.
> multi player online game (MPOG):
> 	Used by those that came to the field through singleuser games
> 	which were turned into "few-player" multiplayer games. Often
> 	simple peer-to-peer systems.
> massive multi player online game (MMPOG):
> 	Used by those who use the term MPOG. It basically means the same
> 	as MUD, but as those systems which are described as MPOGs
> 	typically have a large commercial entrprise behind them, they are
> 	expected to cater for thousands of users. 
> virtual world:
> 	Used by those who think about their system as a graphical avatar
> 	space, where users is living in a habitat. Typically these systems
> 	is more oriented towards the surface than mechanics. Unfortunately
> 	this term is heavily used in other fields as well, for instance as a
> 	general term which to describe hypotetical avant garde 3D models in
> 	architecture.	
> collaborative virtual world (CVW):
> 	Used by the same guys who are likely to use the term CVE. It is
> 	used to describe spaces which is less bent towards CSCW, and more
> 	towards creating an experiental world.
> 
> OTHER TERMS
> 
> virtual reality:
> 	Yes, this term has in fact been used to describe even text-only
> 	MUDs. Probably because of the high hype factor...
> multi user game world:
> 	Rare?
> gaming world:
> 	Rare. (I believe Bruce Damer/CCON use it)
> online role playing game (ORPG):
> massive online role playing game (MORPG):
> 	Used by those who try to avoid what might be associated by MUD and
> 	MPOG.
> habitat:
> 	Not a stand alone term. Usually used in a context where virtual
> 	and multiuser is assumed. Decends from Habitat/WorldsAway.
> virtual space:
> 	Yet another term used to describe MUDs and similar systems.
> virtual community:
> 	Generally used for all types of online community like systems, but
> 	also used as a reference to MUDs by some authors.
> multi user player-extensible game (MUPEG):
> 	See Bartle's MUDReport.
> 
> 
> --
> Ola Fosheim Groestad,Norway      http://www.stud.ifi.uio.no/~olag/
> 
> 
> _______________________________________________
> MUD-Dev maillist  -  MUD-Dev#kanga,nu
> http://www.kanga.nu/lists/listinfo/mud-dev
> 
> 



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