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Re: [MUD-Dev] Terms
We sometimes call ourselves an interactive novelworld, simply because it
sounds intriguing.
--matt
On Wed, 31 Mar 1999, Ola Fosheim [iso-8859-1] Grøstad wrote:
> I've tried to find the terms which have been assigned to mud-like systems by
> various sources. Most of them is based on what I associate with them, but I
> hope somebody out there will jump in and challenge my interpretations as
> well as provide additional terms.
>
> Btw, which terms are catching on right now??
>
>
> GENERIC TERMS WHICH COVER MOST RECREATIONAL MUDS
>
> shared virtual reality (shared VR):
> Used by the VR community to describe VR with multiple
> participants.
> shared spaces:
> Used by authors discussing general problems, such as temporal
> aspects, which are relevant for all spatial multiuser systems.
> collaborative virtual environment (CVE):
> Used by the spatial oriented branch of computer supported
> cooperative work (CSCW) with links to the VR community.
> multi user dimension (MUD):
> Used by those who have a background in textual multiuser systems
> with links back to Mud1. Originally known as "multi user dungeon".
> multi user virtual environment (MUVE):
> Not too common, probably used to distinguish their work as more
> serious than what most MUDs are.
> multi user adventure (MUA):
> I think this was introduced to avoid the confusion between the
> term MUD and the game MUD. Didn't succeed.
> multi user game (MUG):
> I believe I used to see this term quite a lot in the late 80s.
> multi player online game (MPOG):
> Used by those that came to the field through singleuser games
> which were turned into "few-player" multiplayer games. Often
> simple peer-to-peer systems.
> massive multi player online game (MMPOG):
> Used by those who use the term MPOG. It basically means the same
> as MUD, but as those systems which are described as MPOGs
> typically have a large commercial entrprise behind them, they are
> expected to cater for thousands of users.
> virtual world:
> Used by those who think about their system as a graphical avatar
> space, where users is living in a habitat. Typically these systems
> is more oriented towards the surface than mechanics. Unfortunately
> this term is heavily used in other fields as well, for instance as a
> general term which to describe hypotetical avant garde 3D models in
> architecture.
> collaborative virtual world (CVW):
> Used by the same guys who are likely to use the term CVE. It is
> used to describe spaces which is less bent towards CSCW, and more
> towards creating an experiental world.
>
> OTHER TERMS
>
> virtual reality:
> Yes, this term has in fact been used to describe even text-only
> MUDs. Probably because of the high hype factor...
> multi user game world:
> Rare?
> gaming world:
> Rare. (I believe Bruce Damer/CCON use it)
> online role playing game (ORPG):
> massive online role playing game (MORPG):
> Used by those who try to avoid what might be associated by MUD and
> MPOG.
> habitat:
> Not a stand alone term. Usually used in a context where virtual
> and multiuser is assumed. Decends from Habitat/WorldsAway.
> virtual space:
> Yet another term used to describe MUDs and similar systems.
> virtual community:
> Generally used for all types of online community like systems, but
> also used as a reference to MUDs by some authors.
> multi user player-extensible game (MUPEG):
> See Bartle's MUDReport.
>
>
> --
> Ola Fosheim Groestad,Norway http://www.stud.ifi.uio.no/~olag/
>
>
> _______________________________________________
> MUD-Dev maillist - MUD-Dev#kanga,nu
> http://www.kanga.nu/lists/listinfo/mud-dev
>
>
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