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RE: [MUD-Dev] Confined Gameworld
> -----Original Message-----
> From: Ling [mailto:K.L.Lo-94#student,lboro.ac.uk]
> Sent: Monday, April 05, 1999 12:47 PM
> To: mud-dev#kanga,nu
> Subject: [MUD-Dev] Confined Gameworld
>
>
> Kickback reaction. A good portion of the designers here for
> goal-orientated muds seem to desire pretty large gameworlds where the
> player has to spend a fair amount of real time to traverse the entire
> world.
I've come to the conclusion that bigger isn't always better, including in a
commercial space. Being able to hook up quickly and easily with your friends
is important. Particularly if you have a graphical space, all that room
serves as a barrier. It's been interesting to watch the reactions among
EverQuest players, for example, who love the large map for exploring, but
hate it for socializing.
-Raph
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] Getting Started with Mud Server, (continued)
- RE: [MUD-Dev] Confined Gameworld,
Koster, Raph rkoster#origin,ea.com, Tue 06 Apr 1999, 16:23 GMT
- [MUD-Dev] forward: consistency,
Ola Fosheim Grøstad olag#ifi,uio.no, Mon 05 Apr 1999, 01:27 GMT
- [MUD-Dev] In-Game Languages,
Eli Stevens (KiZurich) c718157#showme,missouri.edu, Sat 03 Apr 1999, 23:48 GMT
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