MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Confined Gameworld
On Mon, 5 Apr 1999, Ling wrote:
[...]
> I was wondering if anyone has considered the precise opposite. For
> example, a floating castle, a small island, a space colony or even the
> Tube (London underground). Obviously this is not suitable for the large
> commercial ventures but it does seem to be the 'best' thing for hobby muds
> which don't aspire to entertain hundreds of players.
[...]
Ever been to Discworld? That's exactly what you describe, although the city
itself is huge and there are far-away lands that higher level characters
visit.
The Wildman ICQ# 32609427
Fight spam - http://www.spamfree.org
Five is a sufficiently close approximation to infinity.
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- [MUD-Dev] Confined Gameworld, (continued)
- [MUD-Dev] Confined Gameworld,
Ling K.L.Lo-94#student,lboro.ac.uk, Tue 06 Apr 1999, 05:00 GMT
- RE: [MUD-Dev] Confined Gameworld,
Eli Stevens (KiZurich) c718157#showme,missouri.edu, Tue 06 Apr 1999, 05:56 GMT
- Re: [MUD-Dev] Confined Gameworld,
Caliban Tiresias Darklock caliban#darklock,com, Tue 06 Apr 1999, 06:00 GMT
- Re: [MUD-Dev] Confined Gameworld,
The Wildman wildman#microserve,net, Tue 06 Apr 1999, 16:24 GMT
- Re: [MUD-Dev] In-Game Languages,
David Bennett ddt#discworld,imaginary.com, Wed 07 Apr 1999, 06:10 GMT
- Re: [MUD-Dev] Terms,
Matthew Mihaly diablo#best,com, Thu 01 Apr 1999, 08:31 GMT
[ Other Periods
| Other mailing lists
| Search
]