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Re: [MUD-Dev] Confined Gameworld



On Mon, 5 Apr 1999, Ling wrote:
[...]
> I was wondering if anyone has considered the precise opposite.  For
> example, a floating castle, a small island, a space colony or even the
> Tube (London underground).  Obviously this is not suitable for the large
> commercial ventures but it does seem to be the 'best' thing for hobby muds
> which don't aspire to entertain hundreds of players. 
[...]

Ever been to Discworld? That's exactly what you describe, although the city
itself is huge and there are far-away lands that higher level characters
visit.

The Wildman     ICQ# 32609427
Fight spam - http://www.spamfree.org
Five is a sufficiently close approximation to infinity.



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