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Re: [MUD-Dev] In-Game Languages
Eli Stevens (KiZurich) wrote:
>
[snip language code]
> Thoughts? Comments? Does anyone else have any projects along these lines?
I've got an entertaining piece of language distortion code which makes speech
offensive (adding insults in strategic locations within the text). If a player
with no social skills talks, other people see their 'adjusted' sentence, often
taking great offence. Players who have been around for a while usually work out
what is going on, but newer players have been known to kill each other because
of mud-generated insults.
I also have another piece of code which just garbles speech (although nothing
as complex as what you've done). It swaps vowels with other vowels and non-
vowels with other non-vowels so that the speech is still (usually) pronouncable,
and some of the letters are duplicated to prevent people using scripts to speak
properly (although some simple words are still possible).
> I remember once, a long time back, KaVir had posted (on alt.mud.programming)
> some pretty intense code for enforcing naming rules for PCs, making them
> conform to a language. If you are listening, do you still have those (and,
> more importantly, do you want to share? :) KaVir?
It was already posted by the time I read this :)
KaVir.
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- Thread context:
- RE: [MUD-Dev] Confined Gameworld,
Koster, Raph rkoster#origin,ea.com, Tue 06 Apr 1999, 16:23 GMT
- [MUD-Dev] forward: consistency,
Ola Fosheim Grøstad olag#ifi,uio.no, Mon 05 Apr 1999, 01:27 GMT
- [MUD-Dev] In-Game Languages,
Eli Stevens (KiZurich) c718157#showme,missouri.edu, Sat 03 Apr 1999, 23:48 GMT
- Re: [MUD-Dev] In-Game Languages,
Per Vognsen vognsen#post10,tele.dk, Sun 04 Apr 1999, 17:50 GMT
- Re: [MUD-Dev] In-Game Languages,
Richard Woolcock KaVir#dial,pipex.com, Wed 07 Apr 1999, 03:18 GMT
- Re: [MUD-Dev] In-Game Languages,
Mik Clarke mikclrk#ibm,net, Wed 07 Apr 1999, 06:10 GMT
- Re: [MUD-Dev] In-Game Languages,
Hans-Henrik Staerfeldt hhs#cbs,dtu.dk, Fri 09 Apr 1999, 17:03 GMT
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