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Re: [MUD-Dev] In-Game Languages
Eli Stevens (KiZurich) wrote:
> Thoughts? Comments? Does anyone else have any projects along these lines? I
> remember once, a long time back, KaVir had posted (on alt.mud.programming)
> some pretty intense code for enforcing naming rules for PCs, making them
> conform to a language. If you are listening, do you still have those (and,
> more importantly, do you want to share? :) KaVir?
I tried something similer (using random garble rather than an predictable
translation) and found an interesting problem. Newbies couldn't communicate
with anyone in character. This made it very hard for them to ask questions,
find their way around and make friends. The solution now it to have everyone
fluent in English and just let the other languages be garbled to those who don't
know them.
Mik
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- Thread context:
- [MUD-Dev] forward: consistency,
Ola Fosheim Grøstad olag#ifi,uio.no, Mon 05 Apr 1999, 01:27 GMT
- [MUD-Dev] In-Game Languages,
Eli Stevens (KiZurich) c718157#showme,missouri.edu, Sat 03 Apr 1999, 23:48 GMT
- Re: [MUD-Dev] In-Game Languages,
Per Vognsen vognsen#post10,tele.dk, Sun 04 Apr 1999, 17:50 GMT
- Re: [MUD-Dev] In-Game Languages,
Richard Woolcock KaVir#dial,pipex.com, Wed 07 Apr 1999, 03:18 GMT
- Re: [MUD-Dev] In-Game Languages,
Mik Clarke mikclrk#ibm,net, Wed 07 Apr 1999, 06:10 GMT
- Re: [MUD-Dev] In-Game Languages,
Hans-Henrik Staerfeldt hhs#cbs,dtu.dk, Fri 09 Apr 1999, 17:03 GMT
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