MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] target audience
On Fri, 9 Apr 1999 17:17:11 -0700 (PDT) diablo#best,com (Matthew
Mihaly) wrote:
>Apologies to those of you for whom this mail holds no interest, but I
>was
>wondering, for you commerical text mud operators out there, what you
>consider to be your target audience in terms of sex, age, income,
>occupation, etc.
>
>--matt
>
>
Non-commercial, but have the official line handy:
"The average guest will be a single male, 15-23 years of age,
usually
a student or someone employed in a CS or CS related field. Average
income of around $19,500.00. No data on breakdown by race is
available.
TTL of a single character tends to be 8 months, at between 10-35 hours
per week of play, decreasing inversely with the guest's age. Married
or involved guests will have a longer TTL but a shorter average weekly
time by roughly half, by in large."
======================================================================
==
Marc Bowden - Soulsinger D R E A M S H A D O W
Human Resources Director The Legacy of the
Three
======================================================================
==
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] Fw: [MUD-Dev] Self-organizing worlds (was: Elder Games), (continued)
- RE: [MUD-Dev] Self-organizing worlds (was: Elder Games),
Martin Keegan martin#camelot,cyburbia.net.au, Sat 10 Apr 1999, 17:29 GMT
- [MUD-Dev] target audience,
Matthew Mihaly diablo#best,com, Sat 10 Apr 1999, 04:42 GMT
- [MUD-Dev] User centered?,
Ola Fosheim Grøstad olag#ifi,uio.no, Fri 09 Apr 1999, 06:42 GMT
[ Other Periods
| Other mailing lists
| Search
]