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Re: [MUD-Dev] Getting Started with Mud Server
Chris Gray (cg#ami-cg,GraySage.Edmonton.AB.CA) spake thusly:
> An offshoot mailing list, the dev-mud list, is a list devoted to the
> actual development of a server by a random group of people. It's been
> mostly dead since the new year, but if someone starts looking at it and
> posting, it'll likely pick up again. It's worth a try!
We're here, honest! At the moment Jon Leonard is doing most of the work
and I'm kibbitzing with him on the mud (frost.slimy.com 2121) and doing
some work at home which I promise to merge in on Monday ;)
Devmud's currently C and Unix flavoured, though I believe someone's done
some Windows work and I'm thinking about how to put C++ modules in (though
the inter-module interface will remain C for portability reasons).
We're planning to base the mud on DLL's for modularity.
--
Jo
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MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] Getting Started with Mud Server, (continued)
- RE: [MUD-Dev] Confined Gameworld,
Koster, Raph rkoster#origin,ea.com, Tue 06 Apr 1999, 16:23 GMT
- [MUD-Dev] forward: consistency,
Ola Fosheim Grøstad olag#ifi,uio.no, Mon 05 Apr 1999, 01:27 GMT
- [MUD-Dev] In-Game Languages,
Eli Stevens (KiZurich) c718157#showme,missouri.edu, Sat 03 Apr 1999, 23:48 GMT
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