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[MUD-Dev] Mud driver architecture info
Does anyone know of a site (or sites) that have overview information about the
various mud drivers and their architecture? I tried to search the archives of
this list but the web site is almost completely non-responsive. I'm looking for
information like how a driver manages game objects, handles connections, how
commands and features get added, etc. I'd prefer not to dig through hundreds of
pages of docs, but if that's what it takes I'm not oppossed to it.
Thanks in advance.
-Scott
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MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] Blending graphics with text, (continued)
- [MUD-Dev] ScryMUD 1.8.11 released.,
Ben Greear greear#cyberhighway,net, Tue 13 Apr 1999, 03:08 GMT
- [MUD-Dev] Fw: [MUD-Dev] Self-organizing worlds (was: Elder Games),
Kylotan kylotan#kylotan,force9.co.uk, Sun 11 Apr 1999, 05:54 GMT
- RE: [MUD-Dev] Self-organizing worlds (was: Elder Games),
Martin Keegan martin#camelot,cyburbia.net.au, Sat 10 Apr 1999, 17:29 GMT
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