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Re: [MUD-Dev] Virtual machine design
On Sat, 17 Apr 1999 14:26:40 -0600
Chris Gray <cg#ami-cg,GraySage.Edmonton.AB.CA> wrote:
> I think the rule from other areas of programming applies to MUDs
> as well: something like "as soon as you give them a significant
> boost in speed or power, they are already thinking of things that
> will require 10 times as much". This list has talked about
> simulating economies, and how you have to approximate them because
> you can't truly simulate them. Give us 100x more speed and maybe a
> reasonable economy or ecology *can* be simulated. I'm hoping that
> my server, on this box, will be able to run about 2000 machines
> (mobiles/robots) when I'm done with it. Is that enough? Never!
There is a rule (or I've heard it referenced as such) in some branch
of Economics which refers to this mechanic. I someone would dig
that up, and its name, I'd appreciate it.
The basic idea I recall from when I read it is:
Any significant granular increase in resources will have
long-reaching repurcussions in <something> related systems due to
once unfeasible translations now being affordable, and these
repurcussions will reflect, undamped, across the system.
--
J C Lawrence Internet: claw#kanga,nu
----------(*) Internet: coder#kanga,nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- Re: [MUD-Dev] Virtual machine design, (continued)
- Re: [MUD-Dev] Virtual machine design,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 17 Apr 1999, 22:46 GMT
- Re: [MUD-Dev] Virtual machine design,
Felix A. Croes felix#dworkin,nl, Sun 18 Apr 1999, 06:29 GMT
- Re: [MUD-Dev] Virtual machine design,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 19 Apr 1999, 07:59 GMT
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