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Re: [MUD-Dev] Censorship
From: Darren Henderson <darren#jasper,somtel.com>
Subject: Re: [MUD-Dev] Censorship
> On Thu, 29 Apr 1999, Ben Greear wrote:
>
> > Yeah, I generally don't like it. However, it was a quick and dirty
> > hack. I don't generally think of myself as uptight or stuffy, but
> > after a few times of having players log on and set their client's
>
> Why not just black hole the player if they're being a problem? Temporary
> ban the first time, forever after that. Sure they can come in from
> somewhere else etc but if they behave themselves who cares?
>
> Don't know, I don't genearlly like the idea of wasting coding time on the
> angst of adolescent/immature player.
But you (or some one) spent time to implement banning, which is for
bastard players, so if you don't want to ban people or sites, the
method for scrambling text, or text replacement, would be an adiquate
measure. In addition, you are not always awake/online so this would
give you the bonus of covering at least some annoyance when you can
not always be there.
Quzah.
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- RE: [MUD-Dev] Censorship & Its Impact On World Immersion, (continued)
- Re: [MUD-Dev] Censorship,
Darren Henderson darren#jasper,somtel.com, Thu 29 Apr 1999, 22:06 GMT
- RE: [MUD-Dev] Censorship, Virtual v Artificial Worlds, Python,
Greg Munt greg#uni-corn,demon.co.uk, Fri 30 Apr 1999, 06:49 GMT
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