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RE: [MUD-Dev] Censorship & Its Impact On World Immersion
On Fri, 30 Apr 1999, Greg Munt wrote:
> > [Matthew Mihaly]
> >
> > I'm not a fan of censorship, but freedom of speech issues don't come into
> > play here in legal terms. Just as in my house I can toss you out for
> > whatever I want, in my game, I can toss you out for whatever I want, or
> > gag you in whatever way I want. Players don't own their characters, the
> > owners of the game do, and whatever they choose to do to that character is
> > up to them (I'm speaking of free games here. A pay game would probably be
> > considered a bit differently in terms of character ownership, but not in
> > terms of the freedom of speech issue).
>
> The legality of this issue is irrelevant, as far as I am concerned. In the
> same way that "The law is an ass", legal activity is not neccessarily
> 'right'. There are two sides to this whole censorship thing:
That's a fairly naive view of things. You don't exist in a vacuum and
'right' is a meaningless term without the power to back it up. The law has
the power, and if it decides you are wrong, there isn't much you can do
about it.
--matt
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- Thread context:
- Re: [MUD-Dev] Censorship, (continued)
- Re: [MUD-Dev] Censorship,
Ben Greear greear#cyberhighway,net, Thu 29 Apr 1999, 06:40 GMT
- Re: [MUD-Dev] Censorship,
Matthew Mihaly diablo#best,com, Thu 29 Apr 1999, 22:05 GMT
- Re: [MUD-Dev] Censorship,
Darren Henderson darren#jasper,somtel.com, Thu 29 Apr 1999, 22:06 GMT
- RE: [MUD-Dev] Censorship, Virtual v Artificial Worlds, Python,
Greg Munt greg#uni-corn,demon.co.uk, Fri 30 Apr 1999, 06:49 GMT
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