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Re: [MUD-Dev] Custom Server Roll Call?
On 5/3/99, at 5:53 PM, Wes Connell wrote:
>Well technically the server I'm working on is not custom since I had to
>use memory allocation stuff from Diku. Diku gets credit =]. Anyways, the
>mud is going to be AD&D based. It will be to the book exact. Following the
>book exact turned out to be more of a challenge than I thought. A couple
>of somewhat interesting things I've done to the server is combine the
>object/character/player structures into one structure and make the room
>descriptions dynamic depending on what objects/characters/exits are in the
>room.
Morning,
I hope you have talked to TSR about the copyright issues here (well,
Wizards of the Coast now)? Being derived from a set of books or from
something like AD&D immediately puts you into a copyright problem if you
try to go public. TSR (when they were TSR) did shutdown at least one mud
that I know of, for being based on Forgotten Realms.
Copyrighting the technicolour dreamcoat,
David.
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- Thread context:
- Re: [MUD-Dev] Custom Server Roll Call?, (continued)
- Re: [MUD-Dev] Custom Server Roll Call?,
The Arrow arrow#trelleborg,mail.telia.com, Tue 04 May 1999, 05:47 GMT
- Re: [MUD-Dev] Custom Server Roll Call?,
Caliban Tiresias Darklock caliban#darklock,com, Tue 04 May 1999, 06:01 GMT
- Re: [MUD-Dev] Custom Server Roll Call?,
Wes Connell wconnell#adhesive,com, Tue 04 May 1999, 06:08 GMT
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