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RE: [MUD-Dev] Custom Server Roll Call?



[Koster, Raph:]

 >This may become more of an issue since Bioware (who just had a big hit with
 >"Baldur's Gate" as a standalone game) is reportedly working on some sort of
 >graphical mud set in Neverwinter.

Baldur's Gate was originally planned to have a multi-player mode, but
they must have decided not to go with it (at least when I talked to a
friend there a couple years ago). I'll have to see if I can dig up more
information.

--
Don't design inefficiency in - it'll happen in the implementation.

Chris Gray     cg#ami-cg,GraySage.Edmonton.AB.CA
               http://www.GraySage.Edmonton.AB.CA/cg/


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