MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
RE: [MUD-Dev] Custom Server Roll Call?
[Koster, Raph:]
>This may become more of an issue since Bioware (who just had a big hit with
>"Baldur's Gate" as a standalone game) is reportedly working on some sort of
>graphical mud set in Neverwinter.
Baldur's Gate was originally planned to have a multi-player mode, but
they must have decided not to go with it (at least when I talked to a
friend there a couple years ago). I'll have to see if I can dig up more
information.
--
Don't design inefficiency in - it'll happen in the implementation.
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
http://www.GraySage.Edmonton.AB.CA/cg/
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- RE: [MUD-Dev] Custom Server Roll Call?, (continued)
- Re: [MUD-Dev] Custom Server Roll Call?,
Chris Turner christ#rd,bbc.co.uk, Fri 14 May 1999, 08:13 GMT
- RE: [MUD-Dev] Custom Server Roll Call?,
Koster, Raph rkoster#origin,ea.com, Wed 05 May 1999, 15:18 GMT
- RE: [MUD-Dev] Custom Server Roll Call?,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 06 May 1999, 04:33 GMT
- Re: [MUD-Dev] Custom Server Roll Call?,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 09 May 1999, 11:24 GMT
- Re: [MUD-Dev] Custom Server Roll Call?,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 15 May 1999, 09:30 GMT
[ Other Periods
| Other mailing lists
| Search
]