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RE: [MUD-Dev] Custom Server Roll Call?
On Wed, 5 May 1999, Chris Gray wrote:
> [Koster, Raph:]
>
> >This may become more of an issue since Bioware (who just had a big hit with
> >"Baldur's Gate" as a standalone game) is reportedly working on some sort of
> >graphical mud set in Neverwinter.
>
> Baldur's Gate was originally planned to have a multi-player mode, but
> they must have decided not to go with it (at least when I talked to a
> friend there a couple years ago). I'll have to see if I can dig up more
> information.
Baldur's Gate does have a multiplayer mode. It allows up to 6
people to play at a time. It has some annoying problems, but works ok if
the people have the same mentality (such as, some people like to talk to
every townsfolk no matter what. Others do not).
I was playing it with my wife until school kicked in and took our
time away. We got through most of it. We divided up the other 4 NPC
slots for our party.
Marc Hernandez
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- Thread context:
- Re: [MUD-Dev] Custom Server Roll Call?, (continued)
- Re: [MUD-Dev] Custom Server Roll Call?,
Chris Turner christ#rd,bbc.co.uk, Fri 14 May 1999, 08:13 GMT
- RE: [MUD-Dev] Custom Server Roll Call?,
Koster, Raph rkoster#origin,ea.com, Wed 05 May 1999, 15:18 GMT
- RE: [MUD-Dev] Custom Server Roll Call?,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 06 May 1999, 04:33 GMT
- Re: [MUD-Dev] Custom Server Roll Call?,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 09 May 1999, 11:24 GMT
- Re: [MUD-Dev] Custom Server Roll Call?,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 15 May 1999, 09:30 GMT
- Re: [MUD-Dev] Custom Server Roll Call?,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 18 May 1999, 06:46 GMT
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