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RE: [MUD-Dev] Custom Server Roll Call?



On Mon, 10 May 1999, Adam Wiggins wrote:

> 
> There was a blind mudder who played on a few of the same muds I did a
> few years back.  Probably the funniest thing to me was that is favorite
> mud was AnotherMUD, one of those spammiest muds ever.  (A combat round often
> comprised several pages of text with large groups.)  Apparently he got REALLY
> good with setting up gags.


Yeah, I guess I can see how this is possible. We have tons of text coming
at you during intense combat, but I suppose you could make up a coding
system for yourself where each of the, say, 200 attacks came up as a
single word or something in the text-to-speech synthesizer.

> 
> He also used to have quite a bit of fun with the whole blindness spell thing.
> One of his favorite cracks, of course, was, "'You are blind.' no kidding!
> thanks for reminding me!" after something blinded him (pretty common on that
> mud).  He also complained, half-jokingly, that the blind effect was
> 'unrealistic' because there was no 'feel' command.  "come on, if that's
> really how it was I'd be a useless lump of flesh" he'd say.

Heh heh.

> 
> Long story short, I think is, that if you make your mud a traditional
> text-based/telnet accessable one, someone with the same equipment that guy
> had should be able to play it.

Well, 'should' be able to play it if they are very handy with gags and the
#sub command in zmud and such. In practical terms though, I don't really
see it as being possible to compete on a similar level, though I guess it
depends on the speed of things like combat.
--matt




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