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Re: [MUD-Dev] Custom Server Roll Call?



On 8 May 99,, Matthew Mihaly wrote:
> On Sat, 8 May 1999, Jon A. Lambert wrote:
>
> > On 6 May 99,, Ola Fosheim Grøstad wrote:
> > > "Jon A. Lambert" wrote:
> >
> > What I am trying to say is these precautions are totally unnecessary. 
> > In fact someone who creates a MUD based exactly on the AD&D system can
> > shout to the rooftops that they had the Dungeon Masters Guide in their
> > left hand while they did it.
> >
>
> I'd be awfully cautious about this. Business systems are now patentable
> (Priceline.com, for instance, has applied for about 20 patents for its
> reverse-auction procedures, and gotten at least 2 that I know of), and I
> see no reason why the same logic couldn't be applied in the future to a
> game system.

Certainly I wouldn't advise anyone to do "Magic: the Gathering" because
of the patent.  AD&D isn't patented and I'm not aware of any other FRPGs
that have this protection.


--
--*     Jon A. Lambert - TychoMUD Email:jlsysinc#ix,netcom.com             *--
--*     Mud Server Developer's Page <http://pw1.netcom.com/~jlsysinc>      *--
--* To fight the empire is to be infected by its derangement. Whosoever    *--
--* defeats part of the empire becomes the empire; it proliferates like a  *--
--* a virus... thereby it becomes its enemies." -- P.K. Dick               *--


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