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Re: [MUD-Dev] Autogenerating maps from muds using cardinal directions for exits?
On 7 May 99,, Ben Greear wrote:
>
> So, that leaves me with an interesting problem. Has anyone ever
> attempted something like this? I've looked at the graphviz toolset
> from some researchers at (IBM I think). That's what I make my
> skill/spell graph with. However, it doesn't deal well with non-directed
> graphs like that found in most muds.
>
> I'm willing to do some hacking to deal with special cases (two doors to the
> same direction, up, down, and exits that should be very long (ie roads
> between zones etc)....
You might take a peek at Ed Snible's MZF area editor. It produces a
graphical map from the area files while editing.
--
--* Jon A. Lambert - TychoMUD Email:jlsysinc#ix,netcom.com *--
--* Mud Server Developer's Page <http://pw1.netcom.com/~jlsysinc> *--
--* To fight the empire is to be infected by its derangement. Whosoever *--
--* defeats part of the empire becomes the empire; it proliferates like a *--
--* a virus... thereby it becomes its enemies." -- P.K. Dick *--
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