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Re: [MUD-Dev] Autogenerating maps from muds using cardinal directions for exits?



On 7 May 99,, Ben Greear wrote:
> 
> So, that leaves me with an interesting problem.  Has anyone ever
> attempted something like this?  I've looked at the graphviz toolset
> from some researchers at (IBM I think).  That's what I make my
> skill/spell graph with.  However, it doesn't deal well with non-directed
> graphs like that found in most muds.
> 
> I'm willing to do some hacking to deal with special cases (two doors to the
> same direction, up, down, and exits that should be very long (ie roads
> between zones etc)....

You might take a peek at Ed Snible's MZF area editor.  It produces a 
graphical map from the area files while editing.


--
--*     Jon A. Lambert - TychoMUD Email:jlsysinc#ix,netcom.com             *--
--*     Mud Server Developer's Page <http://pw1.netcom.com/~jlsysinc>      *--
--* To fight the empire is to be infected by its derangement. Whosoever    *--
--* defeats part of the empire becomes the empire; it proliferates like a  *--
--* a virus... thereby it becomes its enemies." -- P.K. Dick               *--


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