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Re: [MUD-Dev] Blending graphics with text
[J C Lawrence:]
> In my old Shades days I rebound the numeric pad to
> N/NE/E/SE/S/SW/W/NW/N with INS and DEL acting as U/D. It worked
> fairly well. More recently I've found that I'm not happy with the
> implicit compass directions (you have a compass embedded in your
> skull?), and the resulting lack of directional confusion, and have
> been tempted to go for a forward/right/back/left-type semantic.
You can still use a keypad that way. Just bind the 2, 4, 6, and 8
keys to the obvious functions. Also, if you choose to make character
orientation significant, just rotate the on-screen view, rather than
rotating the character icon. That way, the user can still use the
keypad in a natural way. I've seen a surprising number of people that
get left and right mixed up all the time. Relying on doing it right
will reduce your audience.
--
Don't design inefficiency in - it'll happen in the implementation.
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
http://www.GraySage.Edmonton.AB.CA/cg/
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