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Re: [MUD-Dev] Sockets
Mark Gritter writes:
> Leaving aside the implementation-specific question of what the fixed
> overhead is... polling overhead would seem to scale with the number of
> _possible_ I/O events, while threading overhead increases with the
> number of _actual_ I/O events.
Duh. Usually the two are proportional. :) I shouldn't try thinking
hard late at night.
How about this: as a function of "window size", threads look better at
small polling times and select() looks better at large polling times---
when it can report several events at once.
Mark Gritter
mark#erdos,stanford.edu
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- Thread context:
- Re: [MUD-Dev] Sockets, (continued)
- Re: [MUD-Dev] Sockets,
Ola Fosheim Grøstad olag#ifi,uio.no, Wed 12 May 1999, 22:15 GMT
- RE: [MUD-Dev] Sockets,
Caliban Tiresias Darklock caliban#darklock,com, Wed 12 May 1999, 22:17 GMT
- Re: [MUD-Dev] Sockets,
Mark Gritter mark#erdos,Stanford.EDU, Wed 12 May 1999, 22:26 GMT
- RE: [MUD-Dev] Sockets,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 09 May 1999, 11:23 GMT
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