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RE: [MUD-Dev] Sockets
[Daniel Garcia:]
> I can't speak for linux, but I can speak for BeOS... I took the CD mud
> driver, threaded just the input handling. We increased 10-fold the number
> of simultaneous user connections (one of the guys that I work with has
> a program that logs into the mud, and does commands and measures response
> time) - and even then, that was because we hit a hardcoded limit in the
> driver for number of simultaneous connections...
Is that a 10 times speedup over non-threaded on BeOS, or 10 times speedup
over non-threaded on Linux on the same box? If the latter, then I am
indeed impressed. If the former, then, er, I'm not. :-)
--
Don't design inefficiency in - it'll happen in the implementation.
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
http://www.GraySage.Edmonton.AB.CA/cg/
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- Thread context:
- RE: [MUD-Dev] Sockets, (continued)
- RE: [MUD-Dev] Sockets,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 12 May 1999, 22:27 GMT
- RE: [MUD-Dev] Sockets,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 14 May 1999, 07:34 GMT
- RE: [MUD-Dev] Sockets,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 14 May 1999, 08:15 GMT
- RE: [MUD-Dev] Sockets,
Cynbe ru Taren cynbe#muq,org, Fri 14 May 1999, 08:20 GMT
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