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Re: [MUD-Dev] Planes of existance
Caliban Tiresias Darklock wrote:
> The player himself is the character. Ostensibly, he is also the captain of
> a spaceborne warship. This warship is controlled remotely by computer. (I'm
> so inordinately pleased at how appropriate this is with respect to
> suspension of disbelief -- unlike your average game where you're supposed
> to be physically there, your in-game situation in my system is identical to
> your RL situation: you're sitting at an obsolete terminal, using an
> inadequate command set!)
Ever read Ender's Game? :)
I really like this a lot! I've been kicking around ideas for something
like this, but I keep getting distracted :) I was thinking of a fully
graphical system with full range of motion (as well as textual communications
of course). Would be a lot of work to code though....
I'll be interested to hear how this project turns out...
Ben
--
Ben Greear (greear#cyberhighway,net) http://www.primenet.com/~greear
Author of ScryMUD: mud.primenet.com 4444 (Released under GPL)
http://www.primenet.com/~greear/ScryMUD/scry.html
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