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RE: [MUD-Dev] Dynamically changing room descriptions
On Fri, 14 May 1999, Koster, Raph wrote:
>
> The pay-for-play Avalon simply prepends or appends a few stock strings for
> light level, weather, etc, to every description. For outdoors, the light
> level changes, and thus the description does.
We do the same thing, and also prepend or append text for various
room-based effects, like slippery ice, etc. It's an ok way of doing things
I guess, but not very elegant, imho.
--matt
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- Thread context:
- Re: [MUD-Dev] Dynamically changing room descriptions, (continued)
- Re: [MUD-Dev] Dynamically changing room descriptions,
Ling K.L.Lo-94#student,lboro.ac.uk, Sun 16 May 1999, 07:46 GMT
- Re: [MUD-Dev] Dynamically changing room descriptions,
Ola Fosheim Grøstad olag#ifi,uio.no, Sun 16 May 1999, 07:46 GMT
- RE: [MUD-Dev] Dynamically changing room descriptions,
Koster, Raph rkoster#origin,ea.com, Sat 15 May 1999, 09:44 GMT
- RE: [MUD-Dev] Dynamically changing room descriptions,
Richard Bartle 76703.3042#compuserve,com, Sat 15 May 1999, 10:30 GMT
- [MUD-Dev] OT: robots, agents and emotions,
Ola Fosheim Grøstad olag#ifi,uio.no, Wed 12 May 1999, 22:17 GMT
- [MUD-Dev] old fight system I toyed with,
Koster, Raph rkoster#origin,ea.com, Wed 12 May 1999, 22:13 GMT
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