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Re: [MUD-Dev] Multi-threaded mud server.
[Mik Clarke:]
> Modern multi tasking systems will typically execute less than a thousand CPU
> instructions between (involuntary) context switches.
More like 100 times that many. That's only a microsecond or three on modern
machines!
--
Don't design inefficiency in - it'll happen in the implementation.
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
http://www.GraySage.Edmonton.AB.CA/cg/
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- Thread context:
- [MUD-Dev] Re[2]: [MUD-Dev] Multi-threaded mud server., (continued)
- Re: [MUD-Dev] Multi-threaded mud server.,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 18 May 1999, 06:31 GMT
- Re: [MUD-Dev] Multi-threaded mud server.,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 20 May 1999, 05:11 GMT
- Re: [MUD-Dev] Multi-threaded mud server.,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 20 May 1999, 05:11 GMT
- Re: [MUD-Dev] Multi-threaded mud server.,
Ross Nicoll rnicoll#lostics,demon.co.uk, Tue 01 Jun 1999, 21:30 GMT
- [MUD-Dev] Scry 1.9.1 (Feature Freeze) released.,
Ben Greear greear#cyberhighway,net, Sun 16 May 1999, 07:43 GMT
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