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Re: [MUD-Dev] Text Parsing
On Tue, 1 Jun 1999, Mik Clarke wrote:
>
>
> Chris Gray wrote:
>
> > It doesn't have
> > to learn from its experience, it doesn't have to build plans to
> > accomplish things, etc. Things like that would be nice, but they won't
> > make or break a MUD
>
> Hmmm. I'm not sure I like the idea of the command parser plotting against
> me... ;) ;) ;)
H95/100> look
You are in a small pod used to maintain the ship. There are
indicator lights all around. Out the rear window you see the
opening to the airlock.
H95/100> say 'I need to become a wizard HAL'
Hal responds, 'I'm sorry, I can't do that Dave.'
H95/100> set 'rm -rf data/*' 25
Tick
Tick
Tick
Crash!
Wizard mode active.
H25/100> set 'dave = starchild'
Marc Hernandez
5 billion neurons can't be wrong.
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- Thread context:
- Re: [MUD-Dev] Text Parsing, (continued)
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