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RE: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)
This whole thread begs the question of whether English-language commands are
the way to go at all. :) Granted, I am biased as I am currently working in a
graphical environment. Then again, it's interesting to see what elements are
made text commands and what elements are made graphical interfaces in the
various graphical projects too.
Is it desirable, even in text environments, to have the command interface be
words?
-Raph
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- Thread context:
- Re: [MUD-Dev] What about goal oriented interfaces? (was Re: [MUD-Dev] Text Parsing), (continued)
- [MUD-Dev] IndustrialMUD,
J C Lawrence claw#varesearch,com, Thu 03 Jun 1999, 02:13 GMT
- [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Cynbe ru Taren cynbe#muq,org, Wed 02 Jun 1999, 10:44 GMT
- <Possible follow-up(s)>
- RE: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Koster, Raph rkoster#origin,ea.com, Wed 02 Jun 1999, 14:38 GMT
- RE: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Jon A. Lambert jlsysinc#ix,netcom.com, Wed 02 Jun 1999, 20:17 GMT
- Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Greg Miller gmiller#classic-games,com, Wed 02 Jun 1999, 23:24 GMT
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