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Re: [MUD-Dev] Text Parsing
Ben Greear wrote:
> However, has anyone ever done any study or seen anything that proports
> to explain what a common (for some value of common) user would like?
> In other words, usability?
No, but I've noticed that the DiscWorld mudlib has a nice parser... "get
swords" picks up all swords in the current room, "kill monsters" attacks
all npcs, etc. Short notation for common actions, and all of it in plain
english.
>
> For instance, which of these would you chose to type:
> get the sword from the second bag
> get sword 2.bag
> ge sw 2.bag
None of them... The first is too much typing, the last two are nonsense
:)
> Hrm, think I'll snoop the first 20 commands or so a newbie enters...might
> prove informative...
Good idea... Please report back to us if you get any interesting
results.
--
http://www.classic-games.com/
President Clinton was acquitted; then again, so was O. J. Simpson.
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- Re: [MUD-Dev] Text Parsing, (continued)
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