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RE: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)
[Koster, Raph:]
> Is it desirable, even in text environments, to have the command interface be
> words?
Probably to attract the initial newbies, at least. If they have a text
interface (difficult for them to use in the first place), and have to
try to figure out some non-English-like command syntax, they'll likely
give up pretty quick. Heck, likely *I'd* give up pretty quick!
For example, I was initially quite attracted to the "waving hands" spell
casting game, but quickly realized it would be a large effort for my poor
memory to learn enough to be proficient, so I never even tried. I'm lazy,
I know, but I happen to like some of my relaxation to be easy.
--
Don't design inefficiency in - it'll happen in the implementation.
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
http://www.GraySage.Edmonton.AB.CA/cg/
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- Thread context:
- RE: [MUD-Dev] Languages (slightly offtopic, was Text Parsing), (continued)
- RE: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Matthew Mihaly diablo#best,com, Wed 02 Jun 1999, 23:25 GMT
- Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Ben Greear greear#cyberhighway,net, Thu 03 Jun 1999, 04:08 GMT
- RE: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Koster, Raph rkoster#origin,ea.com, Wed 02 Jun 1999, 23:57 GMT
- RE: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 03 Jun 1999, 04:14 GMT
- Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Matthew Mihaly sarapis#achaea,com, Thu 03 Jun 1999, 05:56 GMT
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