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Re: [MUD-Dev] Text Parsing
On 09:15 PM 6/2/99 -0700, I personally witnessed Ben Greear jumping up to say:
>Chris Gray wrote:
>
>When you start depending too heavily
>on correctly built worlds/objects, you are liable to get into situations
>where an innocent mistake in building makes it almost impossible to interact
>with an entity.
I recall once seeing "An evil-looking metal talon" lying around on a MUD
after defeating some monster or other. So I tried "get evil". Nope... "get
metal". Nope... "get talon". Nope... ahh, screw it. "get all": "You pick up
the demon claw". Sure enough, "drop demon" dropped it; "get claw" picked it
up.
And you thought "find the verb" was bad? Try "find the noun" sometime. ;)
-----
| Caliban Tiresias Darklock caliban#darklock,com
| Darklock Communications http://www.darklock.com/
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| 774577496C6C6E457645727355626D4974H -=CABAL::3146=-
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- Thread context:
- Re: [MUD-Dev] Text Parsing, (continued)
- Re: [MUD-Dev] Text Parsing,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 03 Jun 1999, 03:36 GMT
- Re: [MUD-Dev] Text Parsing,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 03 Jun 1999, 03:46 GMT
- Re: [MUD-Dev] Text Parsing,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 03 Jun 1999, 03:55 GMT
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