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Re: [MUD-Dev] Text Parsing



On 2 Jun 99,, Ben Greear wrote:
> "Koster, Raph" wrote:
> 
> > This is a typical log from a total newbie at LegendMUD:
> > 
> >   (HP:100% MA:100% MV:100%)>hello
> >   You wave hello to the world!
> > 
> >   [Chat] Groth: *bounce* hi hi!
> > 
> >   (HP:100% MA:100% MV:100%)>what do I do here?
> >   Huh?
> 
> Hrm, wonder if a default that, untill they turned off the flag, would take
> every non-matched input and turn it into a 'say' (or perhaps a special
> newbie channel?)  To cut down on spam for typos...one could turn it off
> permanently after level 2...
> 
> That way they could at least ask for help...
> 

Here's a thought.
Include a guest tour module with Hegemon.   
Or maybe map some buttons, menus, or keystrokes to server help files 
or help chat channels.



--
--*     Jon A. Lambert - TychoMUD Email:jlsysinc#ix,netcom.com             *--
--*     Mud Server Developer's Page <http://pw1.netcom.com/~jlsysinc>      *--
--* To fight the empire is to be infected by its derangement. Whosoever    *--
--* defeats part of the empire becomes the empire; it proliferates like a  *--
--* a virus... thereby it becomes its enemies." -- P.K. Dick               *--


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