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Re: [MUD-Dev] Text Parsing
On 2 Jun 99,, Ben Greear wrote:
> "Koster, Raph" wrote:
>
> > This is a typical log from a total newbie at LegendMUD:
> >
> > (HP:100% MA:100% MV:100%)>hello
> > You wave hello to the world!
> >
> > [Chat] Groth: *bounce* hi hi!
> >
> > (HP:100% MA:100% MV:100%)>what do I do here?
> > Huh?
>
> Hrm, wonder if a default that, untill they turned off the flag, would take
> every non-matched input and turn it into a 'say' (or perhaps a special
> newbie channel?) To cut down on spam for typos...one could turn it off
> permanently after level 2...
>
> That way they could at least ask for help...
>
Here's a thought.
Include a guest tour module with Hegemon.
Or maybe map some buttons, menus, or keystrokes to server help files
or help chat channels.
--
--* Jon A. Lambert - TychoMUD Email:jlsysinc#ix,netcom.com *--
--* Mud Server Developer's Page <http://pw1.netcom.com/~jlsysinc> *--
--* To fight the empire is to be infected by its derangement. Whosoever *--
--* defeats part of the empire becomes the empire; it proliferates like a *--
--* a virus... thereby it becomes its enemies." -- P.K. Dick *--
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- Thread context:
- Re: [MUD-Dev] Text Parsing, (continued)
- Re: [MUD-Dev] Text Parsing,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 02 Jun 1999, 13:49 GMT
- RE: [MUD-Dev] Text Parsing,
Koster, Raph rkoster#origin,ea.com, Thu 03 Jun 1999, 02:41 GMT
- Re: [MUD-Dev] Text Parsing,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 03 Jun 1999, 03:36 GMT
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