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Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)
On 07:10 PM 6/2/99 -0700, I personally witnessed Matthew Mihaly jumping up
to say:
>
>As an example, in 4 seconds, I may have to:
>
> light pipe
> smoke pipe
> apply mending to left arm
> apply mending to right arm
> charge death
> fling death at <target>
>
>If you can type the equivalent of that much text, without error, in 4
>seconds, while under pressure, then I bow to you as the Master Typist that
>you are =).
Oh yeah?! Well, I give you the finger for making a combat system that
requires that! ;)
Seriously, if your combat system requires that many commands of that length
and complexity to be typed in that short a time, it's pretty badly broken.
You have designed a combat system that it is humanly impossible to use
effectively. Your MUD is designed to be played by machines. Not people.
-----
| Caliban Tiresias Darklock caliban#darklock,com
| Darklock Communications http://www.darklock.com/
| U L T I M A T E U N I V E R S E I S N O T D E A D
| 774577496C6C6E457645727355626D4974H -=CABAL::3146=-
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- RE: [MUD-Dev] Languages (slightly offtopic, was Text Parsing), (continued)
- RE: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Koster, Raph rkoster#origin,ea.com, Wed 02 Jun 1999, 23:57 GMT
- RE: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 03 Jun 1999, 04:14 GMT
- Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Matthew Mihaly sarapis#achaea,com, Thu 03 Jun 1999, 05:56 GMT
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