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Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)



On 07:10 PM 6/2/99 -0700, I personally witnessed Matthew Mihaly jumping up
to say:
>
>As an example, in 4 seconds, I may have to: 
>
>   light pipe 
>   smoke pipe 
>   apply mending to left arm 
>   apply mending to right arm 
>   charge death 
>   fling death at <target>
>
>If you can type the equivalent of that much text, without error, in 4 
>seconds, while under pressure, then I bow to you as the Master Typist that 
>you are =).

Oh yeah?! Well, I give you the finger for making a combat system that
requires that! ;)

Seriously, if your combat system requires that many commands of that length
and complexity to be typed in that short a time, it's pretty badly broken.
You have designed a combat system that it is humanly impossible to use
effectively. Your MUD is designed to be played by machines. Not people.

-----
| Caliban Tiresias Darklock            caliban#darklock,com 
| Darklock Communications          http://www.darklock.com/ 
| U L T I M A T E   U N I V E R S E   I S   N O T   D E A D 
| 774577496C6C6E457645727355626D4974H       -=CABAL::3146=- 


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