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Re: [MUD-Dev] Text Parsing
On Wed, 2 Jun 1999, Matthew Mihaly wrote:
> >Hrm, wonder if a default that, untill they turned off the flag, would take
> >every non-matched input and turn it into a 'say' (or perhaps a special
> >newbie channel?) To cut down on spam for typos...one could turn it off
> >permanently after level 2...
> >That way they could at least ask for help...
> That's a great idea, except then you confuse the hell out of people with
> mudding experience. Why not just stick in a newbie channel and tell them,
> at the end of character creation, how to use it to ask for help.
One alternative, looking at the results, would be to point the user at the
"help" command if they entered "how", "what", "why", etc... as the verb?
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- Thread context:
- Re: [MUD-Dev] Text Parsing, (continued)
- Re: [MUD-Dev] Text Parsing,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 03 Jun 1999, 05:04 GMT
- RE: [MUD-Dev] Text Parsing,
Koster, Raph rkoster#origin,ea.com, Thu 03 Jun 1999, 14:12 GMT
- Re: [MUD-Dev] Text Parsing,
Ross Nicoll rnicoll#lostics,demon.co.uk, Thu 03 Jun 1999, 17:26 GMT
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