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Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)
At 01:36 AM 6/3/99 -0500, you wrote:
>Caliban Tiresias Darklock wrote:
>>
>> On 07:10 PM 6/2/99 -0700, I personally witnessed Matthew Mihaly jumping up
>> to say:
>> >
>> >As an example, in 4 seconds, I may have to:
>> >
>> > light pipe
>> > smoke pipe
>> > apply mending to left arm
>> > apply mending to right arm
>> > charge death
>> > fling death at <target>
>> >
>
>Indeed, that's why players aren't required to type type that by hand. As
>he previously pointed out, macros handle that pretty well. However, I do
>see a couple of interface problems there. Why, pray tell, would the
>"light pipe" and "charge death" command be needed? Seems to me they
>should be implicit in the commands that follow them.
To add layers of complexity. For instance, while you can smoke a pipe
without having equilibrium, you cannot light it. When you light a pipe, it
will stay lit for a certain period of time,and then go out. Likewise, there
are afflictions that can stop you from charging, but not from flinging.
--matt
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing), (continued)
- RE: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Koster, Raph rkoster#origin,ea.com, Thu 03 Jun 1999, 14:22 GMT
- RE: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Koster, Raph rkoster#origin,ea.com, Thu 03 Jun 1999, 14:26 GMT
- Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Greg Munt greg#uni-corn,demon.co.uk, Sat 05 Jun 1999, 01:57 GMT
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