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Re: [MUD-Dev] Text Parsing
At 05:18 PM 6/3/99 -0500, you wrote:
>On Thu, 3 Jun 1999, Matthew Mihaly wrote:
>
>> The idea is to minimize complaints. Why institute a system, such as a
>> parser that is mostly consistent with some glaring inconsistencies, that
>> will just cause more complaints?
>
>That's what they were saying. What I'm saying is that, if your goal is to
>minimize complaints, you'll get zero complaints about the mud if the mud
>doesn't exist.
>
>(Of course, it's only supposition that any given parser would have
>"glaring inconsistencies." Again, you can use whatever parts of the ideas
>you want to build your command language. Thus, you can make it as
>consistent or inconsistent as you want.)
Come now, you're just being pedantic. If you want me to rephrase in more
rigid terms, the goal (ok, MY goal. I can't speak for anyone else) is to
minimize complaints while maximizing user satisfaction.
--matt
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- Thread context:
- Re: [MUD-Dev] Text Parsing, (continued)
- Re: [MUD-Dev] Text Parsing,
Caliban Tiresias Darklock caliban#darklock,com, Thu 03 Jun 1999, 08:36 GMT
- Re: [MUD-Dev] Text Parsing,
Travis S. Casey efindel#io,com, Thu 03 Jun 1999, 12:56 GMT
- Re: [MUD-Dev] Text Parsing,
Matthew Mihaly sarapis#achaea,com, Thu 03 Jun 1999, 21:40 GMT
- Re: [MUD-Dev] Text Parsing,
Travis S. Casey efindel#io,com, Thu 03 Jun 1999, 22:18 GMT
- Re: [MUD-Dev] Text Parsing,
Greg Miller gmiller#classic-games,com, Fri 04 Jun 1999, 15:40 GMT
- Re: [MUD-Dev] Text Parsing,
Albert thecheezeman#earthlink,net, Fri 04 Jun 1999, 18:43 GMT
- Re: [MUD-Dev] Text Parsing,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 03 Jun 1999, 05:04 GMT
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