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Re: [MUD-Dev] Text Parsing
On Thu, 3 Jun 1999, Travis S. Casey wrote:
> > One alternative, looking at the results, would be to point the user at the
> > "help" command if they entered "how", "what", "why", etc... as the verb?
> How about all of the above? It's definitely a good idea to give a brief
> (4 or 5 line) summary of the most important commands to all new characters
> before dumping them into the world. You could point the commands Russ
> mentioned to "help" as well.
Thinking about it, if the help system is searchable, the arguments to
those words could be searched for. So "How do I talk?" might give back
information on communication in general, or the "say" command, depending
on exact setup...
> Following that idea, you could set things up so that after three or four
> non-commands in a row, the system gives info on how to get help.
*nods* I can't see any real problem implimenting this. It would be
slightly tricky with my system, because the parser isn't meant to keep
per-user data, but I think I could do it okay...
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- Thread context:
- Re: [MUD-Dev] Text Parsing, (continued)
- Re: [MUD-Dev] Text Parsing,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 03 Jun 1999, 05:04 GMT
- RE: [MUD-Dev] Text Parsing,
Koster, Raph rkoster#origin,ea.com, Thu 03 Jun 1999, 14:12 GMT
- Re: [MUD-Dev] Text Parsing,
Ross Nicoll rnicoll#lostics,demon.co.uk, Thu 03 Jun 1999, 17:26 GMT
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