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Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)



On Thu, 3 Jun 1999, Caliban Tiresias Darklock wrote:

> On 08:42 PM 6/3/99 -0700, I personally witnessed Matthew Mihaly jumping up
> to say:
> >
> >Obviously it shouldn't be about typing. That's why you use macros. Everyone
> >uses macros. It is a given. No one can fight without them. 
> 
> My game needs macros too. So it *offers* them. In-game. No client required. 
> 
> Why doesn't yours?

Separation of expertise. Zmud, Tinyfugue, Rapscallion are all very
capable. Why duplicate their efforts (and it would be large effort, given
how competent these programs are (well, I can only comment on Zmud and
Tinyfugue, having never actually used Rapscallion))?

--matt




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